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Angel
A 2D Game Prototyping Engine
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#include "../Infrastructure/Renderable.h"#include "../Infrastructure/Color.h"#include "../Infrastructure/Interval.h"#include "../Messaging/Message.h"Go to the source code of this file.
Classes | |
| class | Actor |
| Basic simulation element for Angel. More... | |
Defines | |
| #define | MAX_SPRITE_FRAMES 64 |
| #define | CIRCLE_DRAW_SECTIONS 32 |
Typedefs | |
| typedef std::vector< Actor * > | ActorList |
| typedef std::set< Actor * > | ActorSet |
Enumerations | |
| enum | spriteAnimationType { SAT_None, SAT_Loop, SAT_PingPong, SAT_OneShot } |
| enum | actorDrawShape { ADS_Square, ADS_Circle, ADS_CustomList } |
Definition in file Actor.h.
| enum spriteAnimationType |
| enum actorDrawShape |


1.7.5.1