Angel 3.2
A 2D Game Prototyping Engine
AngelConfig.h
1 // A set of compile flags to control large feature inclusion/exclusion
2 
3 
4 // Swap this to 1 to disable FMOD. Angel will fall back to using OpenAL
5 // for audio, and will *only* be able to play Ogg Vorbis files.
6 #define ANGEL_DISABLE_FMOD 0
7 
8 // Swap this to 1 to disable DevIL. Angel will fall back to using libpng
9 // for textures, and will *only* be able to display PNG images.
10 //
11 // Note that this is set to 1 automatically when building for iOS.
12 #define ANGEL_DISABLE_DEVIL 0