Angel 3.2
A 2D Game Prototyping Engine
Color.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
3 // All rights reserved.
4 //
5 // Redistribution and use in source and binary forms, with or without
6 // modification, are permitted provided that the following conditions are met:
7 //
8 // * Redistributions of source code must retain the above copyright
9 // notice, this list of conditions and the following disclaimer.
10 // * Redistributions in binary form must reproduce the above copyright
11 // notice, this list of conditions and the following disclaimer in the
12 // documentation and/or other materials provided with the distribution.
13 // * Neither the name of the copyright holder nor the names of any
14 // contributors may be used to endorse or promote products derived from
15 // this software without specific prior written permission.
16 //
17 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
18 // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
21 // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22 // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23 // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
24 // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
25 // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26 // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
27 // POSSIBILITY OF SUCH DAMAGE.
29 
30 #pragma once
31 
32 #include "../Util/StringUtil.h"
33 
35 
47 class Color
48 {
49 public:
53  float R;
57  float G;
61  float B;
65  float A;
66 
71  Color();
72 
85  Color(float r, float g, float b, float a=1.0f, bool clamp=true);
86 
102  static Color FromInts(int r, int g, int b, int a=255, bool clamp=true);
103 
110  static Color FromHexString(String hexString);
111 
112  bool operator==(const Color &c) const;
113  bool operator!=(const Color &c) const;
114 
115  Color operator-(const Color &c) const;
116  Color operator+(const Color &c) const;
117  Color operator/(float divider) const;
118  Color operator*(float scaleFactor) const;
119 
120 private:
121  static int HexToInteger(String hex);
122  void ClampMe();
123 };