Angel 3.2
A 2D Game Prototyping Engine
FileUtil.h
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1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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34 #pragma once
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36 #include "../Util/StringUtil.h"
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47 bool GetLinesFromFile(const String& fileName, StringList& outList );
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57 bool WriteLinesToFile(const String& fileName, const StringList& strings );
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67 bool AppendLineToFile(const String& fileName, const String& line );
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77 bool MakeDirectories(const String& path );
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86 const String ReadWholeFile(const String& fileName);
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94 const String GetStorageDirectory();
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102 const String GetDocumentsPath();
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109 const String GetExeName();
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122 const long GetModificationTime(const String& fileName);