Angel 3.2
A 2D Game Prototyping Engine
FullScreenActor.cpp
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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29 
30 #include "stdafx.h"
31 #include "../Actors/FullScreenActor.h"
32 
33 #include "../Infrastructure/Camera.h"
34 #include "../Messaging/Switchboard.h"
35 
37 {
38  _locked = false;
39  theSwitchboard.SubscribeTo(this, "CameraChange");
40  _resize();
41 }
42 
43 void FullScreenActor::SetLock(bool locked)
44 {
45  _locked = locked;
46  if (!_locked)
47  {
48  _resize();
49  }
50 }
51 
53 {
54  return _locked;
55 }
56 
58 {
59  if (!_locked && message->GetMessageName() == "CameraChange")
60  {
61  _resize();
62  }
63 }
64 
65 void FullScreenActor::_resize()
66 {
67  Vector2 maxVert = theCamera.GetWorldMaxVertex();
68  Vector2 minVert = theCamera.GetWorldMinVertex();
69  Vector2 dimensions = maxVert - minVert;
70 
71  SetPosition(Vector2::Zero + theCamera.GetPosition());
72  SetRotation(-theCamera.GetRotation());
73  SetSize(dimensions.X, dimensions.Y);
74 }