Angel 3.2
A 2D Game Prototyping Engine
GameManager.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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4 //
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29 
30 #pragma once
31 
32 #include "../Actors/Actor.h"
33 #include "../Messaging/Message.h"
34 #include "../Infrastructure/SoundDevice.h"
35 
37 
49 class GameManager : public Renderable, public MessageListener
50 {
51 public:
57 
62  ~GameManager();
63 
68  virtual void Render();
69 
77  virtual void Update(float dt);
78 
89  virtual bool IsProtectedFromUnloadAll( Renderable* renderable ) {return false;}
90 
97  virtual void ReceiveMessage(Message* message) {}
98 
106  virtual void SoundEnded(AngelSoundHandle sound){}
107 };