Angel 3.2
A 2D Game Prototyping Engine
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GridActor.h
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// Copyright (C) 2008-2013, Shane Liesegang
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of the copyright holder nor the names of any
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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#pragma once
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#include "../Infrastructure/Renderable.h"
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#include "../Infrastructure/Color.h"
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#include "../Infrastructure/Vector2.h"
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class
GridActor
:
public
Renderable
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{
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public
:
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GridActor
();
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GridActor
(
const
Color
& lines,
const
Color
& axis,
float
interval,
const
Vector2
& minCoord,
const
Vector2
& maxCoord);
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void
SetLineColor
(
const
Color
&lineCol);
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const
Color
&
GetLineColor
()
const
;
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void
SetAxisColor
(
const
Color
&axisCol);
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const
Color
&
GetAxisColor
()
const
;
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void
SetInterval
(
float
interval);
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const
float
GetInterval
()
const
;
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void
SetMinCoord
(
const
Vector2
&minCoord);
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const
Vector2
GetMinCoord
()
const
;
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void
SetMaxCoord
(
const
Vector2
&maxCoord);
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const
Vector2
GetMaxCoord
()
const
;
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virtual
void
Render
();
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virtual
void
Update
(
float
dt) {}
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private
:
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Color
_lineColor;
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Color
_axisColor;
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float
_interval;
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Vector2
_minCoord;
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Vector2
_maxCoord;
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std::vector<GLfloat> _points;
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GLfloat _axes[8];
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void
RecalculatePoints();
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};
Angel
is licensed under a
BSD-style License
.
Angel Documentation
is licensed under a
Creative Commons Attribution-Share Alike 3.0 United States License
.
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