Angel 3.2
A 2D Game Prototyping Engine
GridActor.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
3 // All rights reserved.
4 //
5 // Redistribution and use in source and binary forms, with or without
6 // modification, are permitted provided that the following conditions are met:
7 //
8 // * Redistributions of source code must retain the above copyright
9 // notice, this list of conditions and the following disclaimer.
10 // * Redistributions in binary form must reproduce the above copyright
11 // notice, this list of conditions and the following disclaimer in the
12 // documentation and/or other materials provided with the distribution.
13 // * Neither the name of the copyright holder nor the names of any
14 // contributors may be used to endorse or promote products derived from
15 // this software without specific prior written permission.
16 //
17 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
18 // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
21 // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22 // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23 // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
24 // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
25 // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26 // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
27 // POSSIBILITY OF SUCH DAMAGE.
29 
30 #pragma once
31 
32 #include "../Infrastructure/Renderable.h"
33 #include "../Infrastructure/Color.h"
34 #include "../Infrastructure/Vector2.h"
35 
37 
41 class GridActor : public Renderable
42 {
43 public:
49  GridActor();
50 
61  GridActor(const Color& lines, const Color& axis, float interval, const Vector2& minCoord, const Vector2& maxCoord);
62 
68  void SetLineColor(const Color &lineCol);
69 
75  const Color& GetLineColor() const;
76 
82  void SetAxisColor(const Color &axisCol);
83 
89  const Color& GetAxisColor() const;
90 
96  void SetInterval(float interval);
97 
103  const float GetInterval() const;
104 
110  void SetMinCoord(const Vector2 &minCoord);
111 
117  const Vector2 GetMinCoord() const;
118 
124  void SetMaxCoord(const Vector2 &maxCoord);
125 
131  const Vector2 GetMaxCoord() const;
132 
137  virtual void Render();
138 
143  virtual void Update(float dt) {}
144 
145 private:
146  Color _lineColor;
147  Color _axisColor;
148  float _interval;
149  Vector2 _minCoord;
150  Vector2 _maxCoord;
151 
152  std::vector<GLfloat> _points;
153  GLfloat _axes[8];
154  void RecalculatePoints();
155 };