Angel 3.2
A 2D Game Prototyping Engine
Input.cpp
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
3 // All rights reserved.
4 //
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13 // * Neither the name of the copyright holder nor the names of any
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15 // this software without specific prior written permission.
16 //
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29 
30 #include "stdafx.h"
31 #include "../Input/Input.h"
32 
33 #include "../Infrastructure/Camera.h"
34 #include "../Infrastructure/World.h"
35 #include "../Infrastructure/Console.h"
36 #include "../Input/InputManager.h"
37 
38 
39 void charInput(GLFWwindow* window, unsigned int key)
40 {
41  if (key != theWorld.GetConsole()->GetToggleConsoleKey())
42  {
43  if (theWorld.GetConsole()->GetInput(key))
44  return;
45  }
46 }
47 
48 void keyboardInput(GLFWwindow* window, int key, int scancode, int state, int mods)
49 {
50  if (state == GLFW_PRESS)
51  {
52  if (key == theWorld.GetConsole()->GetToggleConsoleKey())
53  {
54  theWorld.GetConsole()->Enable(!theWorld.GetConsole()->IsEnabled());
55  return;
56  }
57  else if (theWorld.GetConsole()->GetSpecialInputDown(key))
58  {
59  return;
60  }
61 
62  if (theInput.OnKeyDown(key))
63  return;
64 
65  if (key == GLFW_KEY_ESCAPE)
66  {
67  theWorld.StopGame();
68  }
69  }
70  else
71  {
72  if( theWorld.GetConsole()->IsEnabled() )
73  return;
74 
75  if( theInput.OnKeyUp((int)key))
76  return;
77  }
78 }
79