A 2D Game Prototyping Engine
|void||keyboardInput (GLFWwindow *window, int key, int scancode, int state, int mods)|
|void||charInput (GLFWwindow *window, unsigned int key)|
This file contains the C-level interface for accepting keyboard input. Because our windowing/input toolkit (GLFW) is C-based, it needs these loose functions to operate.
Definition in file Input.h.