Angel 3.2
A 2D Game Prototyping Engine
LoadedVariable.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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29 
30 #pragma once
31 
32 #include "../Util/StringUtil.h"
33 #include "../Util/MathUtil.h"
34 
37 {
38  int _int;
39  float _float;
40  String _string;
41  Vector2 _vector;
42  int _setAs; // 0 - int; 1 - float; 2 - string; 3 - vector
43 
45  {
46  _int = 0;
47  _float = 0.0f;
48  _string = "";
49  _vector = Vector2::Zero;
50  _setAs = 0;
51  }
52  LoadedVariable(int val)
53  {
54  _int = val;
55  _float = (float)val;
56  _string = IntToString(val);
57  _vector = Vector2::Zero;
58  _setAs = 0;
59  }
60  LoadedVariable(float val)
61  {
62  _int = MathUtil::RoundToInt(val);
63  _float = val;
64  _string = FloatToString(val);
65  _vector = Vector2::Zero;
66  _setAs = 1;
67  }
68  LoadedVariable(String val)
69  {
70  _int = StringToInt(val);
71  _float = StringToFloat(val);
72  _string = val;
73  _vector = Vector2::Zero;
74  _setAs = 2;
75  }
77  {
78  _int = 0;
79  _float = 0.0f;
80  _string = "{" + FloatToString(val.X) + ", " + FloatToString(val.Y) + "}";
81  _vector = val;
82  _setAs = 3;
83  }
84 };
85 
86 typedef hashmap_ns::hash_map<String, LoadedVariable> LoadedVariableMap;