Angel 3.2
A 2D Game Prototyping Engine
Log.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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4 //
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29 
30 #pragma once
31 
32 #include "../Util/StringUtil.h"
33 #include "../Infrastructure/Console.h"
34 
36 
41 {
42 public:
46  virtual ~DeveloperLog() {}
47 
55  virtual void Log( const String& val ) = 0;
56 
65  void Printf(const char* format, ...);
66 };
67 
69 
73 class ConsoleLog : public DeveloperLog
74 {
75 public:
81  virtual void Log( const String& val);
82 };
83 
85 
88 class FileLog : public DeveloperLog
89 {
90 public:
98  static String MakeLogFileName( const String& fileName );
99 
108  FileLog( const String& fileName );
109 
115  virtual void Log( const String& val);
116 
117 private:
118  String _fileName;
119 };
120 
122 
127 class SystemLog : public DeveloperLog
128 {
129 public:
135  virtual void Log( const String& val);
136 };
137 
138 #define sysLog CompoundLog::GetSystemLog()
139 
141 
146 class CompoundLog : public DeveloperLog
147 {
148 public:
154  void AddLog( DeveloperLog* addLog );
155 
161  virtual void Log( const String& val );
162 
169  static CompoundLog& GetSystemLog();
170 
171 private:
172  std::vector<DeveloperLog*> _logs;
173 
174  static CompoundLog *_sysLog;
175 };