Angel 3.2
A 2D Game Prototyping Engine
LuaConsole.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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29 
30 #pragma once
31 
32 #include "../Infrastructure/Console.h"
33 
35 
39 class LuaConsole : public Console
40 {
41 public:
46  LuaConsole();
47 
54  virtual void Execute(String input);
55 
63  virtual StringList GetCompletions(const String& input);
64 
65 private:
66  String _mainPrompt;
67  String _secondaryPrompt;
68 
69  bool _firstLine;
70  String _partialInput;
71 };
72 
73 
74 void LuaWrite(String output);