Angel 3.2
A 2D Game Prototyping Engine
LuaModule.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
3 // All rights reserved.
4 //
5 // Redistribution and use in source and binary forms, with or without
6 // modification, are permitted provided that the following conditions are met:
7 //
8 // * Redistributions of source code must retain the above copyright
9 // notice, this list of conditions and the following disclaimer.
10 // * Redistributions in binary form must reproduce the above copyright
11 // notice, this list of conditions and the following disclaimer in the
12 // documentation and/or other materials provided with the distribution.
13 // * Neither the name of the copyright holder nor the names of any
14 // contributors may be used to endorse or promote products derived from
15 // this software without specific prior written permission.
16 //
17 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
18 // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
21 // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22 // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23 // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
24 // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
25 // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26 // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
27 // POSSIBILITY OF SUCH DAMAGE.
29 
30 #pragma once
31 
32 extern "C"
33 {
34  #include "lua.h"
35  #include "lauxlib.h"
36  #include "lualib.h"
37 }
38 
39 #include "../Util/StringUtil.h"
40 #include "../Messaging/Message.h"
41 
43 
49 {
50 public:
51  ConfigUpdater();
52 
53  void Reload();
54 
55  virtual void ReceiveMessage(Message *message);
56 
57 private:
58  long _updateTime;
59 };
60 
61 
63 
74 {
75 public:
82  static void Prep();
83 
93  static void Initialize();
94 
98  static void Finalize();
99 
107  static void ExecuteInScript(const String& code);
108 
114  static lua_State* GetLuaState();
115 
120  static void DumpStack();
121 
122 private:
123  static bool isInitialized;
124  static lua_State *L;
125 
126  static ConfigUpdater* _configUpdater;
127 };