Angel 3.2
A 2D Game Prototyping Engine
Message.cpp
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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29 
30 #include "stdafx.h"
31 #include "../Messaging/Message.h"
32 #include "../Messaging/Switchboard.h"
33 
35 {
36  _messageName = "GenericMessage";
37  _sender = NULL;
38 }
39 
41 {
42 }
43 
44 Message::Message(const String& messageName, MessageListener* sender)
45 {
46  _messageName = messageName;
47  _sender = sender;
48 }
49 
50 const String& Message::GetMessageName() const
51 {
52  return _messageName;
53 }
54 
56 {
57  return _sender;
58 }
59 
60 MessageListener::~MessageListener()
61 {
62  StringSet subs = theSwitchboard.GetSubscriptionsFor(this);
63  StringSet::iterator it = subs.begin();
64  while (it != subs.end())
65  {
66  theSwitchboard.UnsubscribeFrom(this, *it);
67  ++it;
68  }
69 }