Angel 3.2
A 2D Game Prototyping Engine
MobileSimulator.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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4 //
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29 
30 #pragma once
31 
32 #include "../Actors/Actor.h"
33 #include "../Input/MouseInput.h"
34 
36 
46 {
47 public:
49 
50  virtual ~MobileSimulator();
51 
52  virtual void Update(float dt);
53 
54  virtual void MouseMotionEvent(Vec2i screenCoordinates);
55  virtual void MouseDownEvent(Vec2i screenCoordinates, MouseButtonInput button);
56  virtual void MouseUpEvent(Vec2i screenCoordinates, MouseButtonInput button);
57 
58 private:
59  Actor* _fingerGhost1;
60  Actor* _fingerGhost2;
61 
62  enum MultiGestureType
63  {
64  ROTATE,
65  PINCH,
66  NONE
67  };
68 
69  bool _multiGestureOngoing;
70  MultiGestureType _gestureType;
71  bool _mouseDown;
72 };