Angel 3.2
A 2D Game Prototyping Engine
MouseInput.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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4 //
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29 
30 #pragma once
31 
32 #include "../Infrastructure/VecStructs.h"
33 #include "../Infrastructure/Vector2.h"
34 
35 enum MouseButtonInput
36 {
37  MOUSE_LEFT,
38  MOUSE_MIDDLE,
39  MOUSE_RIGHT
40 };
41 
43 
50 {
51 public:
56  MouseListener();
57 
61  virtual ~MouseListener();
62 
70  virtual void MouseMotionEvent(Vec2i screenCoordinates);
71 
81  virtual void MouseDownEvent(Vec2i screenCoordinates, MouseButtonInput button);
82 
92  virtual void MouseUpEvent(Vec2i screenCoordinates, MouseButtonInput button);
93 
101  virtual void MouseWheelEvent(const Vector2& scrollOffset);
102 };
103 
104 
110 void RegisterMouseSubscriber(MouseListener* actor);
111 
117 void DeregisterMouseSubscriber(MouseListener* actor);
118 
119 
125 void MouseMotion(GLFWwindow* window, double x, double y);
126 
132 void MouseButton(GLFWwindow* window, int button, int state, int mods);
133 
139 void MouseWheel(GLFWwindow* window, double x, double y);