Angel 3.2
A 2D Game Prototyping Engine
MultiTouch.cpp
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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4 //
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15 // this software without specific prior written permission.
16 //
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29 
30 #include "stdafx.h"
31 #include "../Input/MultiTouch.h"
32 
33 #include "../Infrastructure/Common.h"
34 
35 #if !ANGEL_MOBILE
36  #include "../Input/Controller.h"
37 #endif
38 
39 std::set<TouchListener*> _touchSubscribers;
40 
41 std::vector<Touch*> TouchListener::_touchList;
42 
44 {
45  RegisterTouchSubscriber(this);
46 }
47 
49 {
50  DeregisterTouchSubscriber(this);
51 }
52 
53 
55 void TouchListener::TouchEndEvent(Touch* endedTouch) {}
56 void TouchListener::TouchStartEvent(Touch* startedTouch) {}
57 
59 {
60  return _touchList;
61 }
62 
63 void RegisterTouchSubscriber(TouchListener* actor)
64 {
65  _touchSubscribers.insert(actor);
66 }
67 
68 void DeregisterTouchSubscriber(TouchListener *actor)
69 {
70  std::set<TouchListener*>::iterator it = _touchSubscribers.find(actor);
71  if (it != _touchSubscribers.end())
72  {
73  _touchSubscribers.erase(it);
74  }
75 }
76 
77 void SendTouchNotifiers(Touch* changedTouch, TouchInput type)
78 {
79  std::set<TouchListener*>::iterator it = _touchSubscribers.begin();
80  while (it != _touchSubscribers.end())
81  {
82  if (type == TOUCH_START)
83  {
84  (*it)->TouchStartEvent(changedTouch);
85  }
86  else if (type == TOUCH_MOVE)
87  {
88  (*it)->TouchMotionEvent(changedTouch);
89  }
90  else if (type == TOUCH_END)
91  {
92  (*it)->TouchEndEvent(changedTouch);
93  }
94  it++;
95  }
96 }
97 
98 
99 
100 Accelerometer* Accelerometer::s_Accelerometer = NULL;
101 
102 Accelerometer::Accelerometer()
103 {
104  _data = Vector3();
105 }
106 
108 {
109  if (s_Accelerometer == NULL)
110  {
111  s_Accelerometer = new Accelerometer();
112  }
113  return *s_Accelerometer;
114 }
115 
117 {
118  #if defined(ANGEL_MOBILE)
119  return _data;
120  #else
121  if (theController.IsConnected())
122  {
123  Vector2 thumb = theController.GetLeftThumbVec2();
124  Vector2 thumb2 = theController.GetRightThumbVec2();
125  return Vector3(thumb.X, thumb.Y, thumb2.Y);
126  }
127  else
128  {
129  return Vector3();
130  }
131  #endif
132 }
133 
135 {
136  _data = data;
137 }
138