Angel 3.2
A 2D Game Prototyping Engine
MultiTouch.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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4 //
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29 
30 #pragma once
31 
32 #include "../Infrastructure/World.h"
33 #include "../Infrastructure/Vector3.h"
34 #include "../Infrastructure/VecStructs.h"
35 
37 struct Touch
38 {
39  Vec2i StartingPoint;
40  Vec2i CurrentPoint;
41  float StartTime;
42  float MotionStartTime;
43 
44  void* __platformTouch;
45 
46  Touch()
47  {
48  StartTime = theWorld.GetCurrentTimeSeconds();
49  MotionStartTime = -1.0f;
50  }
51 };
52 
56 enum TouchInput
57 {
58  TOUCH_START,
59  TOUCH_END,
60  TOUCH_MOVE
61 };
62 
68 {
72  float Velocity;
73 
79 };
80 
81 
82 typedef std::vector<Touch*> TouchList;
83 
85 
92 {
93 public:
98  TouchListener();
99 
103  virtual ~TouchListener();
104 
111  virtual void TouchMotionEvent(Touch* movedTouch);
112 
119  virtual void TouchEndEvent(Touch* endedTouch);
120 
127  virtual void TouchStartEvent(Touch* startedTouch);
128 
133  static TouchList &GetTouchList();
134 
135 private:
136  static TouchList _touchList;
137 };
138 
144 void RegisterTouchSubscriber(TouchListener* actor);
145 
151 void DeregisterTouchSubscriber(TouchListener* actor);
152 
157 void SendTouchNotifiers(Touch* changedTouch, TouchInput type);
158 
159 
161 
168 {
169 public:
175  static Accelerometer& GetInstance();
176 
183  const Vector3 GetData();
184 
192  void NewAcceleration(Vector3 data);
193 
194 private:
195  Accelerometer();
196  static Accelerometer* s_Accelerometer;
197 
198  Vector3 _data;
199 };