Angel 3.2
A 2D Game Prototyping Engine
NamedEventAIEvent.cpp
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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29 
30 #include "stdafx.h"
31 #include "../AIEvents/NamedEventAIEvent.h"
32 
33 NamedEventAIEvent* NamedEventAIEvent::Initialize( const String& eventId, StringList* eventIdList )
34 {
35  _eventId = eventId;
36  _eventIdList = eventIdList;
37 
38  return this;
39 }
40 
41 void NamedEventAIEvent::Update(float /*dt*/)
42 {
43  for( unsigned int i = 0; i < _eventIdList->size(); i++ )
44  {
45  if( _eventId == (*_eventIdList)[i] )
46  {
47  IssueCallback();
48  return;
49  }
50  }
51 }