Angel 3.2
A 2D Game Prototyping Engine
NamedEventAIEvent.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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29 
30 #pragma once
31 
32 #include "../AI/Brain.h"
33 #include "../Util/StringUtil.h"
34 
35 class NamedEventAIEvent : public AIEvent
36 {
37 public:
38 
39  virtual NamedEventAIEvent* Initialize( const String& eventId, StringList* eventIdList );
40  virtual void Update(float dt);
41 
42 protected:
43  String _eventId;
44  StringList* _eventIdList;
45 };
46 
47 DECLARE_AIEVENT_BASE( NamedEventAIEvent )