Angel 3.2
A 2D Game Prototyping Engine
Preferences.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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4 //
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29 
30 #pragma once
31 
32 #include "../Infrastructure/LoadedVariable.h"
33 
34 #define thePrefs Preferences::GetInstance()
35 
37 
61 {
62 public:
69  static Preferences& GetInstance();
70 
75  void SavePreferences();
76 
84  int GetInt(const String& category, const String& name);
85 
93  float GetFloat(const String& category, const String& name);
94 
102  String GetString(const String& category, const String& name);
103 
110  LoadedVariableMap GetTable(const String& category);
111 
120  void SetInt(const String& category, const String& name, int val);
121 
130  void SetFloat(const String& category, const String& name, float val);
131 
140  void SetString(const String& category, const String& name, const String& val);
141 
152  int OverrideInt(const String& category, const String& name, int val);
153 
164  float OverrideFloat(const String& category, const String& name, float val);
165 
176  String OverrideString(const String& category, const String& name, String val);
177 
178 
185  const String GetDefaultPath();
186 
194  const String GetUserPrefsPath();
195 
196 private:
197  Preferences();
198  static Preferences* s_Preferences;
199 
200  hashmap_ns::hash_map<String,LoadedVariableMap> _preferenceVariables;
201 };