Angel 3.2
A 2D Game Prototyping Engine
Ray2.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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4 //
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29 
30 #pragma once
31 
32 #include "../Infrastructure/Vector2.h"
33 
34 struct Ray2
35 {
36  Vector2 Position;
37  Vector2 Direction;
38  Ray2(const Vector2& _position, const Vector2& _direction)
39  : Position(_position)
40  , Direction(_direction)
41  {}
42 
43  Ray2() {}
44 
45  static Ray2 CreateRayFromTo( const Vector2& vFrom, const Vector2& vTo )
46  {
47  return Ray2(vFrom, Vector2::Normalize( vTo - vFrom ));
48  }
49 };
50 
51 bool operator ==(const Ray2& a, const Ray2& b);
52 bool operator !=(const Ray2& a, const Ray2& b);
53