Angel 3.2
A 2D Game Prototyping Engine
Renderable.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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29 
30 #pragma once
31 
33 
39 {
40  friend class World;
41 
42 public:
49  Renderable() : _deleteMe(false) {}
50 
54  virtual ~Renderable() {}
55 
64  virtual void Update(float dt) {}
65 
72  virtual void Render() {}
73 
81  void Destroy()
82  {
83  if( IsDestroyed() )
84  return;
85  PreDestroy();
86  _deleteMe = true;
87  }
88 
94  bool IsDestroyed() {return _deleteMe;}
95 
103  int GetLayer() {return _layer;}
104 protected:
110  virtual void PreDestroy() {}
111 
112 protected:
113  bool _deleteMe;
114  int _layer;
115 };