Angel 3.2
A 2D Game Prototyping Engine
Sentient.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
3 // All rights reserved.
4 //
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6 // modification, are permitted provided that the following conditions are met:
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29 
30 #pragma once
31 
32 #include "../AI/PathFinder.h"
33 #include "../AI/Brain.h"
34 #include "../Util/StringUtil.h"
35 #include "../Actors/PhysicsActor.h"
36 
37 class Sentient : public PhysicsActor
38 {
39 public:
40  Sentient();
41 
42  virtual void Update(float dt);
43  virtual void Render();
44 
45  PathFinder& GetPathfinder() {return _pathFinder;}
46  virtual void OnNamedEvent( const String& /*eventId*/ ) {}
47 
48  virtual void InitializeBrain() {}
49  virtual void StartBrain() {}
50 
51 protected:
52  PathFinder _pathFinder;
53  AIBrain _brain;
54 };
55 
56 
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