Angel 3.2
A 2D Game Prototyping Engine
StringUtil.h
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1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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4 //
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34 #pragma once
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36 #include "../Infrastructure/Common.h"
37 #include "../Infrastructure/Vector2.h"
38 
39 #include <set>
40 
41 //Typedefs to let us reference things more sanely
42 typedef std::string String;
43 typedef std::vector<String> StringList;
44 typedef std::set<String> StringSet;
45 
52 int StringToInt( const String& s );
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61 float StringToFloat( const String& s );
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72 bool StringToBool( const String& s );
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81 Vector2 StringToVector2( const String& s );
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90 String IntToString( int val );
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98 String ULLIntToString( unsigned long long val );
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106 String FloatToString( float val );
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115 String BoolToString( bool val );
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123 String Vector2ToString( const Vector2& val );
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131 String ToUpper( const String& s );
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139 String ToLower( const String& s );
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148 String JoinString (const StringList &list, const String& joinString="");
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159 StringList SplitString( const String& splitMe, const String& splitChars, bool bRemoveEmptyEntries = true );
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167 StringList SplitString( const String& splitMe );
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176 String TrimString( const String& trimMe, const String& trimChars );
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184 String TrimString( const String& trimMe );