Angel 3.2
A 2D Game Prototyping Engine
TextRendering.h
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1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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37 #pragma once
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39 #include "../Util/StringUtil.h"
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52 const bool RegisterFont(const String& filename, int pointSize, const String& nickname);
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59 const bool IsFontRegistered(const String& nickname);
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68 const bool UnRegisterFont(const String& nickname);
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83 Vector2 DrawGameText(const String& text, const String& nickname, int pixelX, int pixelY, float angle=0.0f);
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99 Vector2 DrawGameTextRaw(const String& text, const String& nickname, int pixelX, int pixelY, float angle=0.0f);
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111 Vector2 GetTextExtents(const String& text, const String& nickname);
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122 float GetTextAscenderHeight(const String& nickname);