Angel 3.2
A 2D Game Prototyping Engine
Textures.h
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1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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29 
37 #pragma once
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39 #include "../Util/StringUtil.h"
40 #include "../Infrastructure/Color.h"
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45 void InitializeTextureLoading();
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50 void FinalizeTextureLoading();
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58 void FlushTextureCache();
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72 const int GetTextureReference(const String& name, bool optional = false);
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88 const int GetTextureReference(const String& filename, GLint clampmode, GLint filtermode, bool optional = false);
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97 const Vec2i GetTextureSize(const String& filename);
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107 bool PurgeTexture(const String& filename);
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117 bool GetRawImageData(const String& filename, std::vector<Color> &pixels);
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134 bool PixelsToPositions(const String& filename, Vector2List &positions, float gridSize, const Color& pixelColor, float tolerance=0.1f);