Angel 3.2
A 2D Game Prototyping Engine
TuningVariable.cpp
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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29 
30 #include "stdafx.h"
31 #include "../Infrastructure/TuningVariable.h"
32 
33 Tuning* Tuning::s_Tuning = NULL;
34 
36 {
37  if (s_Tuning == NULL)
38  {
39  s_Tuning = new Tuning();
40  }
41  return *s_Tuning;
42 }
43 
44 Tuning::Tuning()
45 {
46  //nothing to do here at the moment
47 }
48 
50 {
51  StringSet forReturn;
52  LoadedVariableMap::iterator it = _tuningVariables.begin();
53  while (it != _tuningVariables.end())
54  {
55  forReturn.insert(it->first);
56  it++;
57  }
58  return forReturn;
59 }
60 
61 int Tuning::GetInt(const String& name)
62 {
63  LoadedVariableMap::iterator it = _tuningVariables.find(name);
64  if (it == _tuningVariables.end())
65  {
66  return LoadedVariable()._int;
67  }
68  return it->second._int;
69 }
70 
71 float Tuning::GetFloat(const String& name)
72 {
73  LoadedVariableMap::iterator it = _tuningVariables.find(name);
74  if (it == _tuningVariables.end())
75  {
76  return LoadedVariable()._float;
77  }
78  return it->second._float;
79 }
80 
81 String Tuning::GetString(const String& name)
82 {
83  LoadedVariableMap::iterator it = _tuningVariables.find(name);
84  if (it == _tuningVariables.end())
85  {
86  return LoadedVariable()._string;
87  }
88  return it->second._string;
89 }
90 
91 Vector2 Tuning::GetVector(const String& name)
92 {
93  LoadedVariableMap::iterator it = _tuningVariables.find(name);
94  if (it == _tuningVariables.end())
95  {
96  return LoadedVariable()._vector;
97  }
98  return it->second._vector;
99 }
100 
101 void Tuning::SetInt(const String& name, int val)
102 {
103  _tuningVariables[name] = LoadedVariable(val);
104 }
105 
106 void Tuning::SetFloat(const String& name, float val)
107 {
108  _tuningVariables[name] = LoadedVariable(val);
109 }
110 
111 void Tuning::SetString(const String& name, const String& val)
112 {
113  _tuningVariables[name] = LoadedVariable(val);
114 }
115 
116 void Tuning::SetVector(const String& name, const Vector2& val)
117 {
118  _tuningVariables[name] = LoadedVariable(val);
119 }
120 
121 void Tuning::AddToRuntimeTuningList(const String& varName)
122 {
123  _runTimeTunedList.insert(varName);
124 }
125 
126 bool Tuning::IsRuntimeTuned(const String& varName)
127 {
128  return (_runTimeTunedList.count(varName) > 0);
129 }