Angel 3.2
A 2D Game Prototyping Engine
TuningVariable.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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4 //
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29 
30 #pragma once
31 
32 #include "../Infrastructure/LoadedVariable.h"
33 #include "../Util/StringUtil.h"
34 #include "../Util/MathUtil.h"
35 
36 #define theTuning Tuning::GetInstance()
37 
39 
54 class Tuning
55 {
56 public:
63  static Tuning& GetInstance();
64 
72  StringSet GetVariables();
73 
83  int GetInt(const String& name);
84 
94  float GetFloat(const String& name);
95 
105  String GetString(const String& name);
106 
117  Vector2 GetVector(const String& name);
118 
126  void SetInt(const String& name, int val);
127 
135  void SetFloat(const String& name, float val);
136 
144  void SetString(const String& name, const String& val);
145 
153  void SetVector(const String& name, const Vector2& val);
154 
162  void AddToRuntimeTuningList(const String& varName);
163 
172  bool IsRuntimeTuned(const String& varName);
173 
174 private:
175  Tuning();
176  static Tuning* s_Tuning;
177 
178  LoadedVariableMap _tuningVariables;
179  StringSet _runTimeTunedList;
180 };