Angel 3.2
A 2D Game Prototyping Engine
VecStructs.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
3 // All rights reserved.
4 //
5 // Redistribution and use in source and binary forms, with or without
6 // modification, are permitted provided that the following conditions are met:
7 //
8 // * Redistributions of source code must retain the above copyright
9 // notice, this list of conditions and the following disclaimer.
10 // * Redistributions in binary form must reproduce the above copyright
11 // notice, this list of conditions and the following disclaimer in the
12 // documentation and/or other materials provided with the distribution.
13 // * Neither the name of the copyright holder nor the names of any
14 // contributors may be used to endorse or promote products derived from
15 // this software without specific prior written permission.
16 //
17 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
18 // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
21 // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22 // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23 // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
24 // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
25 // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26 // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
27 // POSSIBILITY OF SUCH DAMAGE.
29 
30 #pragma once
31 
33 
38 struct Vec2i
39 {
40  int X, Y;
41  Vec2i(int x, int y) : X(x), Y(y) {}
42  Vec2i() : X(0), Y(0) {}
43 
44  bool operator==(const Vec2i &v) const { return ((X == v.X) && (Y == v.Y)); }
45  bool operator!=(const Vec2i &v) const { return !(*this == v); }
46 };
47 
51 struct Vec2ui
52 {
53  unsigned int X, Y;
54  Vec2ui(unsigned int x, unsigned int y) : X(x), Y(y) {}
55  Vec2ui() : X(0), Y(0) {}
56 
57  bool operator==(const Vec2ui &v) const { return ((X == v.X) && (Y == v.Y)); }
58  bool operator!=(const Vec2ui &v) const { return !(*this == v); }
59 };
60 
64 struct Vec3i
65 {
66  int X, Y, Z;
67  Vec3i(int x, int y, int z) : X(x), Y(y), Z(z) {}
68  Vec3i() : X(0), Y(0), Z(0) {}
69 
70  bool operator==(const Vec3i &v) const { return ((X == v.X) && (Y == v.Y) && (Z == v.Z)); }
71  bool operator!=(const Vec3i &v) const { return !(*this == v); }
72 };
73 
77 struct Vec3ui
78 {
79  unsigned int X, Y, Z;
80  Vec3ui(unsigned int x, unsigned int y, unsigned int z) : X(x), Y(y), Z(z) {}
81  Vec3ui() : X(0), Y(0), Z(0) {}
82 
83  bool operator==(const Vec3ui &v) const { return ((X == v.X) && (Y == v.Y) && (Z == v.Z)); }
84  bool operator!=(const Vec3ui &v) const { return !(*this == v); }
85 };