Angel 3.2
A 2D Game Prototyping Engine
Vector3.h
1 
2 // Copyright (C) 2008-2013, Shane Liesegang
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29 
30 #pragma once
31 
33 
38 struct Vector3
39 {
44  float X;
45 
50  float Y;
51 
56  float Z;
57 
65  static Vector3 Zero;
66 
74  static Vector3 One;
75 
83  static Vector3 UnitX;
84 
92  static Vector3 UnitY;
93 
101  static Vector3 UnitZ;
102 
110  Vector3(float x, float y, float z);
111 
117  Vector3(float value);
118 
122  Vector3();
123 
124 
131  float Length();
132 
140  float LengthSquared();
141 
151  static float Distance(const Vector3& value1, const Vector3& value2);
152 
162  static float DistanceSquared(const Vector3& value1, const Vector3& value2);
163 
171  static float Dot(const Vector3& value1, const Vector3& value2);
172 
177  void Normalize();
178 
185  static Vector3 Normalize(const Vector3& value);
186 
194  static Vector3 Reflect(const Vector3& vector, const Vector3& normal);
195 
201  static Vector3 Min(const Vector3& value1, const Vector3& value2);
202 
208  static Vector3 Max(const Vector3& value1, const Vector3& value2);
209 
218  static Vector3 Clamp(const Vector3& value1, const Vector3& min, const Vector3& max);
219 
228  static Vector3 Lerp(const Vector3& value1, const Vector3& value2, float amount);
229 
237  static Vector3 Negate(const Vector3& value);
238 
239  bool operator==(const Vector3 &v) const;
240  bool operator!=(const Vector3 &v) const;
241 
242  Vector3 operator-() const;
243  Vector3 operator-(const Vector3 &v) const;
244  Vector3 operator+(const Vector3 &v) const;
245  Vector3 operator/(float divider) const;
246  Vector3 operator*(float scaleFactor) const;
247 
248  Vector3& operator+=(const Vector3 &v);
249  Vector3& operator-=(const Vector3 &v);
250  Vector3& operator*=(float f);
251  Vector3& operator/=(float f);
252 };