Angel 3.2
A 2D Game Prototyping Engine
Camera Member List

This is the complete list of members for Camera, including all inherited members.

_circleTextureCoords (defined in Actor)Actorprotectedstatic
_circleVertices (defined in Actor)Actorprotectedstatic
_color (defined in Actor)Actorprotected
_currentAnimName (defined in Actor)Actorprotected
_deleteMe (defined in Renderable)Renderableprotected
_displayListIndex (defined in Actor)Actorprotected
_drawShape (defined in Actor)Actorprotected
_layer (defined in Renderable)Renderableprotected
_name (defined in Actor)Actorprotected
_nameList (defined in Actor)Actorprotectedstatic
_position (defined in Actor)Actorprotected
_rotation (defined in Actor)Actorprotected
_scriptCreatedActor (defined in Actor)Actorprotectedstatic
_size (defined in Actor)Actorprotected
_spriteAnimDirection (defined in Actor)Actorprotected
_spriteAnimEndFrame (defined in Actor)Actorprotected
_spriteAnimStartFrame (defined in Actor)Actorprotected
_spriteAnimType (defined in Actor)Actorprotected
_spriteCurrentFrame (defined in Actor)Actorprotected
_spriteCurrentFrameDelay (defined in Actor)Actorprotected
_spriteFrameDelay (defined in Actor)Actorprotected
_spriteNumFrames (defined in Actor)Actorprotected
_spriteTextureReferences (defined in Actor)Actorprotected
_squareVertices (defined in Actor)Actorprotectedstatic
_tags (defined in Actor)Actorprotected
_UV (defined in Actor)Actorprotected
Actor()Actor
AnimCallback(String animName)Actorinlinevirtual
Camera() (defined in Camera)Cameraprotected
ChangeColorTo(const Color &newColor, float duration, bool smooth=false, String onCompletionMessage="")Actor
ChangeSizeTo(const Vector2 &newSize, float duration, bool smooth=false, String onCompletionMessage="")Actor
ChangeSizeTo(float newSize, float duration, bool smooth=false, String onCompletionMessage="")Actor
ClearSpriteInfo()Actor
Create(const String &archetype)Actorstatic
Destroy()Camera
GetAlpha() const Actor
GetBoundingBox() const Actor
GetClassName() const Camerainlinevirtual
GetColor() const Actor
GetDrawShape() const Actor
GetFarClipDist()Cameravirtual
GetInstance()Camerastatic
GetLayer()Renderableinline
GetLockedActor()Camerainline
GetName() const Actor
GetNamed(const String &nameLookup)Actorstatic
GetNearClipDist()Cameravirtual
GetPosition() const Cameravirtual
GetRotation() const Actor
GetSelf()Actorinline
GetSize() const Actor
GetSpriteFrame() const Actorinline
GetSpriteTexture(int frame=0) const Actor
GetTags() const Actor
GetUVs(Vector2 &lowleft, Vector2 &upright) const Actor
GetViewCenter() const Cameravirtual
GetViewRadius() const Camera
GetWindowHeight() const Camera
GetWindowWidth() const Camera
GetWorldMaxVertex() const Camera
GetWorldMinVertex() const Camera
GetZ() const Cameravirtual
GetZForViewRadius(float radius)Cameravirtual
IsDestroyed()Renderableinline
IsSpriteAnimPlaying() const Actorinline
IsTagged(const String &tag)Actor
LevelUnloaded()Actorinlinevirtual
LoadSpriteFrames(const String &firstFilename, GLint clampmode=GL_CLAMP, GLint filtermode=GL_LINEAR)Actor
LockTo(Actor *locked, bool lockX=true, bool lockY=true, bool lockRotation=false)Camera
MoveTo(const Vector3 &newPosition, float duration, bool smooth=false, String onCompletionMessage="")Camera
Actor::MoveTo(const Vector2 &newPosition, float duration, bool smooth=false, String onCompletionMessage="")Actor
PlaySpriteAnimation(float delay, spriteAnimationType animType=SAT_Loop, int startFrame=-1, int endFrame=-1, const char *animName=NULL)Actor
PreDestroy()Renderableinlineprotectedvirtual
ReceiveMessage(Message *message)Actorinlinevirtual
Render()Cameravirtual
Renderable()Renderableinline
Reset()Camera
Resize(int w, int h) (defined in Camera)Cameraprotected
ResizeCallback(GLFWwindow *window, int w, int h)Camerastatic
RotateTo(float newRotation, float duration, bool smooth=false, String onCompletionMessage="")Actor
s_Camera (defined in Camera)Cameraprotectedstatic
SetAlpha(float newAlpha)Actor
SetColor(float r, float g, float b, float a=1.0f)Actor
SetColor(const Color &color)Actor
SetDrawShape(actorDrawShape drawShape)Actorvirtual
SetFarClipDist(float dist)Cameravirtual
SetLayer(int layerIndex)Actor
SetLayer(const String &layerName)Actor
SetName(String newName)Actor
SetNearClipDist(float dist)Cameravirtual
SetPosition(float x, float y, float z)Cameravirtual
SetPosition(float x, float y)Cameravirtual
SetPosition(const Vector3 &v3)Cameravirtual
SetPosition(const Vector2 &v2)Cameravirtual
SetRotation(float rotation)Cameravirtual
SetScriptCreatedActor(Actor *a)Actorinlinestatic
SetSize(float x, float y=-1.f)Actor
SetSize(const Vector2 &newSize)Actor
SetSprite(const String &filename, int frame=0, GLint clampmode=GL_CLAMP, GLint filtermode=GL_LINEAR, bool optional=false)Actor
SetSpriteFrame(int frame)Actor
SetUVs(const Vector2 &lowleft, const Vector2 &upright)Actor
SetViewCenter(float x, float y, float z)Cameravirtual
SetZByViewRadius(float newRadius)Cameravirtual
Tag(const String &newTag)Actor
Untag(const String &oldTag)Actor
Update(float dt)Cameravirtual
UseDisplayList(int listIndex)Actorinline
~Actor()Actorvirtual
~MessageListener() (defined in MessageListener)MessageListenervirtual
~Renderable()Renderableinlinevirtual