A 2D Game Prototyping Engine
Lets you write to multiple logs at once. More...
|void||AddLog (DeveloperLog *addLog)|
|virtual void||Log (const String &val)|
|Public Member Functions inherited from DeveloperLog|
|void||Printf (const char *format,...)|
|static CompoundLog &||GetSystemLog ()|
This class collects various other logs together and lets you write the same value to them simultaneously. This is useful if you want to write something to both the screen and a file at the same time.
|void CompoundLog::AddLog||(||DeveloperLog *||addLog||)|