A 2D Game Prototyping Engine
(Internal) Just sits and checks the tuning file periodically More...
|virtual void||ReceiveMessage (Message *message)|
This internal class periodically checks the tuning.lua file in the Config directory and reloads it if it's been modified. This allows you to change the file at runtime and see your tuning affects right away.
The Switchboard class will call this function for every Message to be deliverd to a designated listener. Implementations of this function should filter on Message::GetMessageName to make sure they're responding to the appropriate signals.
|m||The message to be delivered.|