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A 2D Game Prototyping Engine
Public Member Functions | Protected Member Functions | Protected Attributes
Console Class Reference

The on-screen console: handles input, history, and executing commands. More...

#include <Console.h>

+ Inheritance diagram for Console:

List of all members.

Public Member Functions

 Console ()
virtual ~Console ()
void Render ()
void Update (float)
void Enable (bool bEnable=true)
bool IsEnabled ()
bool GetInput (int key)
bool GetSpecialInputDown (int key)
void ToggleConsole ()
unsigned char GetToggleConsoleKey ()
void WriteToOutput (String output)
void SetPrompt (const String &prompt)
const unsigned int GetTabWidth ()
void SetTabWidth (unsigned int newTabWidth)
void AdvanceInputHistory (int byVal)
void AcceptAutocomplete ()
virtual void Execute (String input)=0
virtual StringList GetCompletions (const String &input)=0

Protected Member Functions

bool IsTextKey (unsigned char key)
void AcceptCurrentInput ()

Protected Attributes

String _currentInput
StringList _inputHistory
int _inputHistoryPos
String _prompt
StringList _buffer
String _unsplitBuffer
float _lineHeight
StringList _autoCompleteList
int _cursorPos
unsigned int _tabWidth

Detailed Description

This abstract base class contains everything you need to create your own console that responds to user input. The base class handles displaying and hiding the console, taking input, and recording command history.

To make a console, your subclass needs to implement the Execute function (which gets called with a string whenever the user enters input) and the GetCompletions function, which returns a StringList of potential auto-complete values.

Most of this is academic, as you'll probably use the Lua console, which has already implemented all of this for you.

There's also a TestConsole implementation that does nothing but echo your commands back at you. It's the default console, so if you ever see its prompt (::>), you know something has gone wrong with loading the real console.

Definition at line 55 of file Console.h.


Constructor & Destructor Documentation

Console::Console ( )

The default constructor makes sure our console font (Inconsolata at) 18 points) is registered with the text rendering system.

Definition at line 44 of file Console.cpp.

Console::~Console ( ) [virtual]

Does nothing in the base class, but you gotta have it

Definition at line 60 of file Console.cpp.


Member Function Documentation

void Console::Render ( )

Override of the Renderable::Render function that actually draws the console, if necessary.

Definition at line 408 of file Console.cpp.

void Console::Update ( float  dt)

Oddly enough, doesn't do anything. All the changes happen at user input instead of in the update loop.

Parameters:
dt

Definition at line 395 of file Console.cpp.

void Console::Enable ( bool  bEnable = true)

Turns the console on (or off), which makes it get drawn in the render loop and steals keyboard input from the rest of the game.

Parameters:
bEnableIf true, the Console is activate; if false, it's deactivated.

Definition at line 108 of file Console.cpp.

bool Console::IsEnabled ( ) [inline]

Whether the Console is currently being displayed and accepting input right now.

Returns:
True if it's enabled, false if it's not

Definition at line 96 of file Console.h.

bool Console::GetInput ( int  key)

Adds the given key to the Console's current input string. Should only be called by the input handling functions.

Parameters:
keyThe numeric representation of the key
Returns:
Whether or not the key was added to the input string (false if the Console is currently disabled or that was the key which toggled it.)

Definition at line 122 of file Console.cpp.

bool Console::GetSpecialInputDown ( int  key)

Handles special input like Enter, Escape, arrow keys, etc. Again, this should only be called by the input handling functions.

Parameters:
keyThe numeric representation of the special key
Returns:
Whether or not the input was accepted by the Console (false if the Console is currently disabled.)

Definition at line 150 of file Console.cpp.

void Console::ToggleConsole ( )

Switches the console from on to off, or from off to on.

Definition at line 375 of file Console.cpp.

unsigned char Console::GetToggleConsoleKey ( ) [inline]

Lets you know what key is set to toggle the Console. (Hard-coded to '`' at the moment.)

Returns:
The toggle console key

Definition at line 129 of file Console.h.

void Console::WriteToOutput ( String  output)

Writes a string to the log area of the console. Used internally by Console implementations to display the results of commands.

Parameters:
outputThe string to be appended to the log area.

Definition at line 255 of file Console.cpp.

void Console::SetPrompt ( const String &  prompt)

Set the prompt characters that users will see at the beginning of their input line. Some consoles like to change this to reflect their current state.

Parameters:
promptThe new prompt string

Definition at line 380 of file Console.cpp.

const unsigned int Console::GetTabWidth ( )

Get the width of tabs when output to this console.

Definition at line 390 of file Console.cpp.

void Console::SetTabWidth ( unsigned int  newTabWidth)

Get the width of tabs when output to this console. Defaults to 8.

Parameters:
newTabWidthThe desired tab width in spaces

Definition at line 385 of file Console.cpp.

void Console::AdvanceInputHistory ( int  byVal)

Replaces the current input string with a value from the input history.

Parameters:
byValThe offset from the current history. Negative numbers will go back in the history, positive ones will go forward.

Definition at line 347 of file Console.cpp.

void Console::AcceptAutocomplete ( )

Replaces the input string with the current top auto-complete choice.

Definition at line 311 of file Console.cpp.

virtual void Console::Execute ( String  input) [pure virtual]

Process the current input string, work whatever magic is appropriate.

Pure virtual function; must be implemented in the subclass.

Parameters:
inputThe string to process in the Console

Implemented in TestConsole, and LuaConsole.

virtual StringList Console::GetCompletions ( const String &  input) [pure virtual]

Gets a set of strings that are potential auto-complete matches for the current input.

Pure virtual function; must be implemented in the subclass.

Parameters:
inputThe input string to try and match.
Returns:
The list of potential matches

Implemented in TestConsole, and LuaConsole.


The documentation for this class was generated from the following files: