Angel 3.2
A 2D Game Prototyping Engine
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
FindNextMoveState Class Referenceabstract
+ Inheritance diagram for FindNextMoveState:

Public Member Functions

virtual void Initialize (PathFinder *pathFinder)
virtual bool Update (PathFinderMove &move)=0
virtual void BeginState (PathFinder::ePFMoveState)
virtual void EndState (PathFinder::ePFMoveState)
virtual const char * GetName ()=0

Protected Member Functions

void SetNewState (PathFinder::ePFMoveState newState)
Vector2List & GetCurrentPath ()
const Vector2GetCurrentPosition ()
const Vector2GetCurrentDestination ()
int & GetCurrentPathIndex ()
float GetCurrentArrivalDist ()

Protected Attributes


Detailed Description

Definition at line 87 of file PathFinder.h.

The documentation for this class was generated from the following files: