Angel 3.2
A 2D Game Prototyping Engine
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
GotoAIEvent Class Reference
+ Inheritance diagram for GotoAIEvent:

Public Member Functions

virtual GotoAIEventInitialize (const Vector2 &destination, float moveSpeed, float arrivalDist=0.2f)
virtual void Update (float dt)
- Public Member Functions inherited from AIEvent
virtual void Stop ()
void SetBrain (AIBrain *pBrain)

Protected Member Functions

PathFinderGetPathfinder ()
- Protected Member Functions inherited from AIEvent
AIBrainGetBrain ()
SentientGetActor ()
virtual void IssueCallback ()

Protected Attributes

bool _moveFailed
Vector2 _destination
float _moveSpeed
float _arrivalDist

Detailed Description

Definition at line 37 of file GotoAIEvent.h.

The documentation for this class was generated from the following files: