Angel 3.2
A 2D Game Prototyping Engine
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
GotoAIEvent Class Reference
+ Inheritance diagram for GotoAIEvent:

Public Member Functions

virtual GotoAIEventInitialize (const Vector2 &destination, float moveSpeed, float arrivalDist=0.2f)
 
virtual void Update (float dt)
 
- Public Member Functions inherited from AIEvent
virtual void Stop ()
 
void SetBrain (AIBrain *pBrain)
 

Protected Member Functions

PathFinderGetPathfinder ()
 
- Protected Member Functions inherited from AIEvent
AIBrainGetBrain ()
 
SentientGetActor ()
 
virtual void IssueCallback ()
 

Protected Attributes

bool _moveFailed
 
Vector2 _destination
 
float _moveSpeed
 
float _arrivalDist
 

Detailed Description

Definition at line 37 of file GotoAIEvent.h.


The documentation for this class was generated from the following files: