Angel 3.2
A 2D Game Prototyping Engine
Public Member Functions | Protected Attributes | List of all members
GotoTargetAIEvent Class Reference
+ Inheritance diagram for GotoTargetAIEvent:

Public Member Functions

virtual GotoTargetAIEventInitialize (const String &targetTag, float moveSpeed, float arrivalDist=0.2f)
virtual void Update (float dt)
- Public Member Functions inherited from GotoAIEvent
virtual GotoAIEventInitialize (const Vector2 &destination, float moveSpeed, float arrivalDist=0.2f)
- Public Member Functions inherited from AIEvent
virtual void Stop ()
void SetBrain (AIBrain *pBrain)

Protected Attributes

String _targetTag
- Protected Attributes inherited from GotoAIEvent
bool _moveFailed
Vector2 _destination
float _moveSpeed
float _arrivalDist

Additional Inherited Members

- Protected Member Functions inherited from GotoAIEvent
PathFinderGetPathfinder ()

Detailed Description

Definition at line 35 of file GotoTargetAIEvent.h.

The documentation for this class was generated from the following files: