A 2D Game Prototyping Engine
|virtual void||ReceiveMessage (Message *m)=0|
Any class that wants to participate in messaging must implement this interface. It simply defines a function for the Switchboard to call when delivering Messages.
The Switchboard class will call this function for every Message to be deliverd to a designated listener. Implementations of this function should filter on Message::GetMessageName to make sure they're responding to the appropriate signals.
|m||The message to be delivered.|