A 2D Game Prototyping Engine
|Renderable *||operator* ()|
|RenderableIterator &||begin ()|
|RenderableIterator &||end ()|
|bool||operator!= (const RenderableIterator &iter) const|
|RenderableIterator &||erase (RenderableIterator &item_to_remove)|
|const RenderableIterator &||operator++ ()|
This class is an iterator that gives access to all the Renderables that have been added to the World. Access is sequential, going through one layer at at a time, but current ordering behavior shouldn't be relied on.