A 2D Game Prototyping Engine
A log which writes to standard output (rather than the in-game console) More...
|virtual void||Log (const String &val)|
|Public Member Functions inherited from DeveloperLog|
|void||Printf (const char *format,...)|
This type of log writes its output straight to the program's standard output. On Windows, it will output to the output pane of Visual Studio (easier to see while you're debugging).