Angel 3.2
A 2D Game Prototyping Engine
TextActor Member List

This is the complete list of members for TextActor, including all inherited members.

_circleTextureCoords (defined in Actor)Actorprotectedstatic
_circleVertices (defined in Actor)Actorprotectedstatic
_color (defined in Actor)Actorprotected
_currentAnimName (defined in Actor)Actorprotected
_deleteMe (defined in Renderable)Renderableprotected
_displayListIndex (defined in Actor)Actorprotected
_drawShape (defined in Actor)Actorprotected
_layer (defined in Renderable)Renderableprotected
_name (defined in Actor)Actorprotected
_nameList (defined in Actor)Actorprotectedstatic
_position (defined in Actor)Actorprotected
_rotation (defined in Actor)Actorprotected
_scriptCreatedActor (defined in Actor)Actorprotectedstatic
_size (defined in Actor)Actorprotected
_spriteAnimDirection (defined in Actor)Actorprotected
_spriteAnimEndFrame (defined in Actor)Actorprotected
_spriteAnimStartFrame (defined in Actor)Actorprotected
_spriteAnimType (defined in Actor)Actorprotected
_spriteCurrentFrame (defined in Actor)Actorprotected
_spriteCurrentFrameDelay (defined in Actor)Actorprotected
_spriteFrameDelay (defined in Actor)Actorprotected
_spriteNumFrames (defined in Actor)Actorprotected
_spriteTextureReferences (defined in Actor)Actorprotected
_squareVertices (defined in Actor)Actorprotectedstatic
_tags (defined in Actor)Actorprotected
_UV (defined in Actor)Actorprotected
Actor()Actor
AnimCallback(String animName)Actorinlinevirtual
ChangeColorTo(const Color &newColor, float duration, bool smooth=false, String onCompletionMessage="")Actor
ChangeSizeTo(const Vector2 &newSize, float duration, bool smooth=false, String onCompletionMessage="")Actor
ChangeSizeTo(float newSize, float duration, bool smooth=false, String onCompletionMessage="")Actor
ClearSpriteInfo()Actor
Create(const String &archetype)Actorstatic
Destroy()Renderableinline
GetAlignment()TextActor
GetAlpha() const Actor
GetBoundingBox() const TextActor
GetClassName() const TextActorinlinevirtual
GetColor() const Actor
GetDisplayString() const TextActor
GetDrawShape() const Actor
GetFont() const TextActor
GetLayer()Renderableinline
GetLineSpacing()TextActor
GetName() const Actor
GetNamed(const String &nameLookup)Actorstatic
GetPosition() const Actor
GetRotation() const Actor
GetSelf()Actorinline
GetSize() const Actor
GetSpriteFrame() const Actorinline
GetSpriteTexture(int frame=0) const Actor
GetTags() const Actor
GetUVs(Vector2 &lowleft, Vector2 &upright) const Actor
IsDestroyed()Renderableinline
IsSpriteAnimPlaying() const Actorinline
IsTagged(const String &tag)Actor
LevelUnloaded()Actorinlinevirtual
LoadSpriteFrames(const String &firstFilename, GLint clampmode=GL_CLAMP, GLint filtermode=GL_LINEAR)Actor
MoveTo(const Vector2 &newPosition, float duration, bool smooth=false, String onCompletionMessage="")Actor
PlaySpriteAnimation(float delay, spriteAnimationType animType=SAT_Loop, int startFrame=-1, int endFrame=-1, const char *animName=NULL)Actor
PreDestroy()Renderableinlineprotectedvirtual
ReceiveMessage(Message *message)TextActorvirtual
Render()TextActorvirtual
Renderable()Renderableinline
RotateTo(float newRotation, float duration, bool smooth=false, String onCompletionMessage="")Actor
SetAlignment(TextAlignment newAlignment)TextActor
SetAlpha(float newAlpha)Actor
SetColor(float r, float g, float b, float a=1.0f)Actor
SetColor(const Color &color)Actor
SetDisplayString(const String &newString)TextActor
SetDrawShape(actorDrawShape drawShape)Actorvirtual
SetFont(const String &newFont)TextActor
SetLayer(int layerIndex)Actor
SetLayer(const String &layerName)Actor
SetLineSpacing(int newSpacing)TextActor
SetName(String newName)Actor
SetPosition(float x, float y)TextActorvirtual
SetPosition(const Vector2 &position)TextActorvirtual
SetRotation(float newRotation)TextActorvirtual
SetScriptCreatedActor(Actor *a)Actorinlinestatic
SetSize(float x, float y=-1.f)Actor
SetSize(const Vector2 &newSize)Actor
SetSprite(const String &filename, int frame=0, GLint clampmode=GL_CLAMP, GLint filtermode=GL_LINEAR, bool optional=false)Actor
SetSpriteFrame(int frame)Actor
SetUVs(const Vector2 &lowleft, const Vector2 &upright)Actor
Tag(const String &newTag)Actor
TextActor(const String &fontNickname="Console", const String &displayString="", TextAlignment align=TXT_Left, int lineSpacing=5)TextActor
Untag(const String &oldTag)Actor
Update(float dt)Actorvirtual
UseDisplayList(int listIndex)Actorinline
~Actor()Actorvirtual
~MessageListener() (defined in MessageListener)MessageListenervirtual
~Renderable()Renderableinlinevirtual