Angel 3.2
A 2D Game Prototyping Engine
World Member List

This is the complete list of members for World, including all inherited members.

Add(Renderable *newElement, int layer=0)World
Add(Renderable *newElement, const String &layer)World
AdjustWindow(int windowWidth, int windowHeight, const String &windowName)World
BeginContact(b2Contact *contact)Worldvirtual
CalculateNewDT() (defined in World)Worldprotected
CleanupRenderables() (defined in World)Worldprotected
Destroy()World
DrawDebugItems() (defined in World)Worldprotected
DrawDebugLine(const Vector2 &a, const Vector2 &b, float time=5.f, const Color &color=Color(1.f, 0.f, 0.f))World
DrawRenderables() (defined in World)Worldprotected
EndContact(b2Contact *contact)Worldvirtual
GetConsole()World
GetCurrentTimeSeconds()Worldinline
GetDT()World
GetFirstRenderable()Worldinline
GetGameManager()Worldinline
GetInstance()Worldstatic
GetLastRenderable()Worldinline
GetLayerByName(const String &name)World
GetLayers()Worldinline
GetMainWindow()World
GetPhysicsWorld()World
GetTimeSinceSeconds(float lastTime)Worldinline
GetVideoModes()World
Initialize(unsigned int windowWidth=1024, unsigned int windowHeight=768, String windowName="Angel Engine", bool antiAliasing=false, bool fullScreen=false, bool resizable=false)World
IsAntiAliased()Worldinline
IsHighResScreen()Worldinline
IsPhysicsSetUp()Worldinline
IsSimulationOn()World
LoadLevel(const String &levelName)World
MoveWindow(int xPosition, int yPosition)World
NameLayer(const String &name, int number)World
PausePhysics()World
PauseSimulation()World
ProcessDeferredAdds() (defined in World)Worldprotected
ProcessDeferredLayerChanges() (defined in World)Worldprotected
ProcessDeferredRemoves() (defined in World)Worldprotected
PurgeDebugDrawing()World
ReceiveMessage(Message *m)Worldvirtual
RegisterConsole(Console *console)World
Remove(Renderable *oldElement)World
Render()World
ResetWorld()World
ResumePhysics()World
ResumeSimulation()World
RunPhysics(float frame_dt) (defined in World)Worldprotected
s_World (defined in World)Worldprotectedstatic
ScriptExec(const String &code)World
SetBackgroundColor(const Color &bgColor)World
SetDT(float dt)Worldinline
SetGameManager(GameManager *gameManager)World
SetHighResolutionScreen(bool highRes)Worldinline
SetSideBlockers(bool turnOn, float restitution=-1.0f)World
SetupPhysics(const Vector2 &gravity=Vector2(0,-10), const Vector2 &maxVertex=Vector2(100.0f, 100.0f), const Vector2 &minVertex=Vector2(-100.0f,-100.0f))World
Simulate(bool simRunning) (defined in World)Worldprotected
StartGame()World
StopGame()World
Tick()World
TickAndRender()World
UnloadAll()World
UpdateDebugItems(float frame_dt) (defined in World)Worldprotected
UpdateLayer(Renderable *element, int newLayer)World
UpdateLayer(Renderable *element, const String &newLayerName)World
UpdateRenderables(float frame_dt) (defined in World)Worldprotected
WakeAllPhysics()World
World() (defined in World)Worldprotected
~MessageListener() (defined in MessageListener)MessageListenervirtual