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Angel 3.2
A 2D Game Prototyping Engine
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This is the complete list of members for BoundingBox, including all inherited members.
BoundingBox(const Vector2 &min, const Vector2 &max) (defined in BoundingBox) | BoundingBox | |
BoundingBox() (defined in BoundingBox) | BoundingBox | inline |
Centroid() const (defined in BoundingBox) | BoundingBox | |
Contains(const BoundingBox &box) const (defined in BoundingBox) | BoundingBox | |
Contains(const Vector2 &point) const (defined in BoundingBox) | BoundingBox | |
CreateFromPoints(Vector2 points[], int count) (defined in BoundingBox) | BoundingBox | static |
CreateMerged(const BoundingBox &original, const BoundingBox &additional) (defined in BoundingBox) | BoundingBox | static |
GetCorners(Vector2 corners[]) const (defined in BoundingBox) | BoundingBox | |
HalfLength() const (defined in BoundingBox) | BoundingBox | |
Intersects(const BoundingBox &box) const (defined in BoundingBox) | BoundingBox | |
Intersects(const Ray2 &ray, float &distanceAlongRay) const (defined in BoundingBox) | BoundingBox | |
Intersects(const Vector2 &point, float radius) const (defined in BoundingBox) | BoundingBox | |
Max (defined in BoundingBox) | BoundingBox | |
Min (defined in BoundingBox) | BoundingBox | |
RenderBox() const (defined in BoundingBox) | BoundingBox | |
RenderOutline() const (defined in BoundingBox) | BoundingBox |