Angel 3.2
A 2D Game Prototyping Engine
Vector2 Member List

This is the complete list of members for Vector2, including all inherited members.

Clamp(const Vector2 &value, const Vector2 &min, const Vector2 &max)Vector2static
Cross(const Vector2 &value1, const Vector2 &value2)Vector2static
Distance(const Vector2 &value1, const Vector2 &value2)Vector2static
DistanceSquared(const Vector2 &value1, const Vector2 &value2)Vector2static
Dot(const Vector2 &value1, const Vector2 &value2)Vector2static
Length()Vector2
LengthSquared()Vector2
Lerp(const Vector2 &value1, const Vector2 &value2, float amount)Vector2static
Max(const Vector2 &value1, const Vector2 &value2)Vector2static
Min(const Vector2 &value1, const Vector2 &value2)Vector2static
Negate(const Vector2 &value)Vector2static
Normalize()Vector2
Normalize(const Vector2 &value)Vector2static
OneVector2static
operator!=(const Vector2 &v) const (defined in Vector2)Vector2
operator*(float scaleFactor) const (defined in Vector2)Vector2
operator*=(float f) (defined in Vector2)Vector2
operator+(const Vector2 &v) const (defined in Vector2)Vector2
operator+=(const Vector2 &v) (defined in Vector2)Vector2
operator-() const (defined in Vector2)Vector2
operator-(const Vector2 &v) const (defined in Vector2)Vector2
operator-=(const Vector2 &v) (defined in Vector2)Vector2
operator/(float divider) const (defined in Vector2)Vector2
operator/=(float f) (defined in Vector2)Vector2
operator==(const Vector2 &v) const (defined in Vector2)Vector2
Reflect(const Vector2 &vector, const Vector2 &normal)Vector2static
Rotate(const Vector2 &value, const float radians)Vector2static
UnitXVector2static
UnitYVector2static
Vector2(float x, float y)Vector2
Vector2(float value)Vector2
Vector2(const Vec2i &copy)Vector2
Vector2()Vector2
XVector2
YVector2
ZeroVector2static